We are Roofkat, a game development studio based in Zaandam, The Netherlands.
You can reach us at firstname.lastname@example.org
This page will outline:
- what data we may collect from you
- what we use that data for
- the third parties that have access to this data
For our sites, including roofkatgames.com, warpthrough.com and our Steam pages, we use Weebly's analytics (www.weebly.com/uk/privacy), Google analytics (https://policies.google.com/privacy) as well as Steam's own analytics (https://store.steampowered.com/privacy_agreement/).
These third parties gather data on visitors to our sites, for us to better understand our audience and improve our products. This data is anonymized and we will do our best to ensure none of this can be traced back to any specific individual.
For WarpThrough, we collect and store data necessary to maintain the leaderboards, as well as to detect whether an entry is valid. This includes your Steam or Device ID, as well as a number of values taken from the game e.g. your score, enemies killed, the name you fill in, and more. If you would like to anonimize your entry in the leaderboards, please contact email@example.com. We may require you to submit proof that this entry is indeed yours.
We also collect data on our games from Steam (https://store.steampowered.com/privacy_agreement/).
For WarpThrough's Beta, we collect and store data to better understand our players and improve WarpThrough. This includes your Steam or Device ID, as well as a number of values taken from the game e.g. your score, the name you fill in, how long you've played and more. This differs from the leaderboards as it includes data from the entire game, instead of just the weekly challenges.
Our mailing list does not yet exist. When it does, we will have an entry into this policy that details how we handle data related to it.
We will release personal data to the authorities if we are compelled to do so by law.
We value your trust in providing us your data, and will strive to use commercially acceptable means of protecting it. But remember that no method of transmission over the internet, or method of digital storage is 100% secure and reliable, and therefore we cannot guarantee its absolute security.